Unofficial patch notes 1.1

The new patch for StarCraft II is going to be released on Tuesday, two days from now. The listed changes include a damage reduction for the Battlecruiser, Siege Tank, and Ultralisk, as well as a construction time nerf for Reapers, Bunkers, and Zealots. Beyond that, not much is known.

The following was reportedly “leaked”, although hit could be fake. I hope it’s real. These are unofficial patch notes:

– Ground Units of type Psionic now have vision in the air plane.

– Zealot build time increased from 33 to 38 seconds.
– Zealot warp-in cooldown increased from 23 to 28 seconds.
– Warp Prisms now unload their cargo instantly while in Phasing Mode.
– Chronoboost cooldown increased from 0 to 20 seconds.
– Dark Shrine build time decreased from 100 to 80.
– Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas.
– Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
– Carriers now spawn with four Interceptors prebuilt.

– Reaper build time increased from 40 to 45 seconds.
– Bunker build time increased from 30 to 35 seconds.
– Siege Mode damage decreased from 50 to 35, +15 armored.
– Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored.
– Battlecruiser damage vs. ground decreased from 10 to 8.
– Calldown MULE cooldown increased from 0 to 40 seconds.
– Planetary Fortress build time decreased from 50 to 40 seconds.
– 250 mm Cannons research time decreased from 110 to 80 seconds.
– 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.
– 250 mm Cannons may now be used on friendly and neutral structures and units.

– Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
– Ultralisk Ram attack removed.
– Nydus Worms can now be cancelled and refunded while building.
– Overlord base speed increased to from 0.469 to 0.938.
– Overlord upgraded speed increase from 1.875 to 2.344.
– Overlords can now use Excrete Creep while moving.
– Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
– Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.
– Spawn Larvae energy cost reduced to 20 from 25.

The first note, that “Psionic” units would be able to see up cliffs, is very left-field, but creates a very interesting possibility. It actually suggests to me that these patch notes are real, because it deals with the controversial high-ground mechanic in SC2. In the first game, units shooting from high ground could be fired upon from units below without sight, but with a random chance to miss — this meant that high-ground was valuable, but not that valuable. When they stated that SC2 would disable this feature, most people were upset, but I guessed that it was thanks to an increased emphasis on proper scouting and air units. Sure enough, high-ground has become a huge advantage, with units such as Reapers, Stalkers and Colossus becoming devastating when abusing cliffs. What this change would accomplish is to make Psionic units serve an entirely new role: cliff scout.

I won’t go into too much detail about the possibilities, since these notes could be fake. But it’s fascinating. Here are the units that would suddenly gain a new pivotal role:

  • Protoss Sentry
  • Protoss High Templar
  • Protoss Archon
  • Protoss Dark templar
  • Terran Ghost
  • Zerg Queen
  • Zerg Infestor

I’m not sure if there are any more, but it clearly looks like Protoss gets the best deal out of this. It would mean High Templar could cast spells on units that are on high ground, but require them to walk close to enemy ledges; the same goes for everyone else too, I suppose.

Other notes, such as the speed boosts to the Overlord combined with the ability to generate creep while moving, is also a very “Blizzard” solution in my opinion. Blizzard obviously wants Zerg to use creep all the time to cover the map, which would make Hydralisks more viable and generally make Zerg more powerful, but people only use Creep Tumors currently. Zerg also suffers from weak scouting ability, and weak “drop” ability. Overlords just aren’t useful. With extra speed they will be able to scout, drop, and spread creep much more effectively!

Additionally, the Nydus Worm refund ability is huge as well. Being able to cancel a developing Nydus means that Zerg no longer has to be afraid to take a chance — this is psychologically huge. You will see a very mobile, map-controlling Zerg if these changes take place.

Finally, the huge macro-ability changes. If the Chrono Boost and MULE abilities are given cooldowns, and the Spawn Larva ability costs less, you will see a big shift in the economic style of Terran and Protoss across the board. Currently, there is no reason for either Protoss or Terran to maintain constant usage of their macro ability, whereas Zerg must constantly juggle theirs or be punished. Lowering the energy cost means that by the time the larva spawn, the Queen will have an extra 5 energy, which will eventually build up too (since the spawn larva completion time has stayed the same). Terran especially will be unable to take a huge leap in their economy, when they plant a new Command Center at a gold mineral patch, for instance. This is a very important, elegant solution to the current imbalance I think.

I’m excited for it! I’ll be pretty disappointed if these are fake, to be honest.


About Mr. Wolfe
Mr. Wolfe has earned somewhat of a reputation due to his commendable feats of self-restraint while discussing and analyzing the world around him.

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