Co-op versus A.I.

Battlecruisers at critical level

That pylon doesn't stand a chance.

Playing co-op versus A.I. with two of my buddies today, who shall go by the names The G and Leo.

After playing very passively and almost having our bases destroyed by computers on “Easy” difficulty (quite embarrassing), we managed to build up a counter-attack force and crush the opponents. Once again I found myself paralyzed playing as Terran, being unable to produce enough. I need to remember to build extra Barracks, queue up units, tech up, etc. Basically I need to actually dig into the game, not wait for things to happen. A “build order” would also allow me to focus on execution, rather than sitting around considering possibilities.

The G, on the other hand, built very little as well until he suddenly exploded with Battlecruiser production, as seen above. This is because he wasn’t spending his money, which he was raking in thanks to expanding to the dual-base expansion in the middle of our 3-player base area. Leo and I tagged along and contributed, and we made a comeback to be feared.

This game requires practice, focus, planning and energy to play well. We didn’t play well today, but we had a lot of fun and had a chance to see a more casual side of multiplayer together.

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About Mr. Wolfe
Mr. Wolfe has earned somewhat of a reputation due to his commendable feats of self-restraint while discussing and analyzing the world around him.

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