Today the Beta will be taken down by Blizzard, and stay that way for a few weeks as they prepare a final pre-release test. Interestingly, they’ve finally responded to the massive complaints about 2.0 and seem to be promising an update to address them. Does this mean we’ll finally get “chat channels” or some new-fangled replacement? Or is the “comprehensive address” only a Public Relations statement?

I must admit, my faith in Blizzard has been diminishing for a while in the face of their silence, while at the same time interviews like this come off as dismissive and ignorant — very unusual for Blizzard. That, combined with bizarre censorship and map publishing problems, doesn’t bode well.

Oh and they also said that after they come back, all the old Beta replays will be useless, which is why I’m pretty happy that I blogged about them when I did. Yes!


Beta: Stupid losses

I’ve played a couple of games that I would like to have blogged, but unfortunately underwent a reset, and thus all of my information was lost. So far in playing this time around, I’ve done rather poorly and I have some ideas why.

This particular game was on a map I’ve never played, and I made a bad assumption right away: that the enemy would always be at the furthest point from my start location. Another thing I assumed wrong was that scouting wasn’t important. Don’t ask me why, though, since I know it is.

Blocked choke, wrong corner scouted

He blocks the choke, I don't even scout the correct corner.

In fact I’ve been making huge terrible mistakes these last games and I don’t know why. My money keeps building up while I sit in the dark and waste time; what’s stopping me from actually taking putting stuff into action? This game isn’t worth analyzing in detail, but for the sake of learning I will catalog a bunch of my mistakes.

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Beta: Win number two under the belt

The Map: Blistering Sands (Novice)
The Players: Shingles (Red Protoss) vs. Mediocrites (Random > Blue Protoss)
The Outcome: I win!

This game was a stressful one, and required me to be more careful. It was intense, back-and-forth, and fraught with tactical punches; at least that’s how it felt to me.

From the moment I spawned as Protoss I decided that my best option would be to rush to Void Rays and pick at his weak spots, forcing him to go anti-air. Why? Because that’s exactly what I feared from him. Thankfully my opponent made an early investment towards ground units, by building Zealots, a Forge, and a whack of strangely placed Photon Cannons:

Meanwhile I went with Cybernetics Core, Sentries, Stalkers, and Stargates. I didn’t even bother scouting this match because I knew I was going air units and the ramps were blocked, and thankfully he didn’t either. As I flew my Void Ray to his main, I discover the cannons, as well as an early expansion. Evidently he thought that he was safe and had time to build up a big economy…

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